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connection toggle its own status Checking statusHandling errors on the clientAPI reference shouldConnectionBeReadonly setConnectionReadonly isConnectionReadonly onStateUpdateError (client)Examples Query parameter based access Role-based access control Admin dashboard Dynamic permission changesHow it works What readonly does and does not restrictCaveats Side effects in callables still runBest practices Combine with authentication Provide clear user feedback Check permissions before UI actions Log access attemptsLimitationsRelated resources<br/><br/><br/><br/><br/>Readonly connections restrict certain WebSocket clients from modifying agent state while still letting them receive state updates and call non-mutating RPC methods.<br/><br/><br/><b>Overview</b><br/></a><br/><br/>When a connection is marked as readonly:<br/><br/>It <b>receives</b> state updates from the server<br/><br/>It <b>can call</b> RPC methods that do not modify state<br/><br/>It <b>cannot</b> call this.setState() — neither via client-side setState() nor via a @callable() method that calls this.setState() internally<br/><br/>This is useful for scenarios like:<br/><br/><b>View-only modes</b>: Users who should only observe but not modify<br/><br/><b>Role-based access</b>: Restricting state modifications based on user roles<br/><br/><b>Multi-tenant scenarios</b>: Some tenants have read-only access<br/><br/><b>Audit and monitoring connections</b>: Observers that should not affect the system<br/><br/><br/><br/><br/><br/><br/>import { Agent } from &quot;agents&quot;;export class DocAgent extends Agent { shouldConnectionBeReadonly(connection, ctx) { const url = new URL(ctx.request.url); return url.searchParams.get(&quot;mode&quot;) === &quot;view&quot;; }}<br/><br/>import { Agent, type Connection, type ConnectionContext } from &quot;agents&quot;;export class DocAgent extends Agent&lt;Env, DocState&gt; { shouldConnectionBeReadonly(connection: Connection, ctx: ConnectionContext) { const url = new URL(ctx.request.url); return url.searchParams.get(&quot;mode&quot;) === &quot;view&quot;; }}<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>// Client - view-only modeconst agent = useAgent({ agent: &quot;DocAgent&quot;, name: &quot;doc-123&quot;, query: { mode: &quot;view&quot; }, onStateUpdateError: (error) =&gt; { toast.error(&quot;You're in view-only mode&quot;); },});<br/><br/>// Client - view-only modeconst agent = useAgent({ agent: &quot;DocAgent&quot;, name: &quot;doc-123&quot;, query: { mode: &quot;view&quot; }, onStateUpdateError: (error) =&gt; { toast.error(&quot;You're in view-only mode&quot;); },});<br/><br/><br/><br/><br/><br/><b>Marking connections as readonly</b><br/></a><br/><br/><br/><b>On connect</b><br/></a><br/><br/>Override shouldConnectionBeReadonly to evaluate each connection when it first connects. Return true to mark it readonly.<br/><br/><br/><br/><br/><br/><br/>export class MyAgent extends Agent { shouldConnectionBeReadonly(connection, ctx) { const url = new URL(ctx.request.url); const role = url.searchParams.get(&quot;role&quot;); return role === &quot;viewer&quot; || role === &quot;guest&quot;; }}<br/><br/>export class MyAgent extends Agent&lt;Env, State&gt; { shouldConnectionBeReadonly( connection: Connection, ctx: ConnectionContext, ): boolean { const url = new URL(ctx.request.url); const role = url.searchParams.get(&quot;role&quot;); return role === &quot;viewer&quot; || role === &quot;guest&quot;; }}<br/><br/><br/><br/><br/>This hook runs before the initial state is sent to the client, so the connection is readonly from the very first message.<br/><br/><br/><b>At any time</b><br/></a><br/><br/>Use setConnectionReadonly to change a connection's readonly status dynamically:<br/><br/><br/><br/><br/><br/><br/>export class GameAgent extends Agent { @callable() async startSpectating() { const { connection } = getCurrentAgent(); if (connection) { this.setConnectionReadonly(connection, true); } } @callable() async joinAsPlayer() { const { connection } = getCurrentAgent(); if (connection) { this.setConnectionReadonly(connection, false); } }}<br/><br/>export class GameAgent extends Agent&lt;Env, GameState&gt; { @callable() async startSpectating() { const { connection } = getCurrentAgent(); if (connection) { this.setConnectionReadonly(connection, true); } } @callable() async joinAsPlayer() { const { connection } = getCurrentAgent(); if (connection) { this.setConnectionReadonly(connection, false); } }}<br/><br/><br/><br/><br/><br/><b>Letting a connection toggle its own status</b><br/></a><br/><br/>A connection can toggle its own readonly status via a callable. This is useful for lock/unlock UIs where viewers can opt into editing mode:<br/><br/><br/><br/><br/><br/><br/>import { Agent, callable, getCurrentAgent } from &quot;agents&quot;;export class CollabAgent extends Agent { @callable() async setMyReadonly(readonly) { const { connection } = getCurrentAgent(); if (connection) { this.setConnectionReadonly(connection, readonly); } }}<br/><br/>import { Agent, callable, getCurrentAgent } from &quot;agents&quot;;export class CollabAgent extends Agent&lt;Env, State&gt; { @callable() async setMyReadonly(readonly: boolean) { const { connection } = getCurrentAgent(); if (connection) { this.setConnectionReadonly(connection, readonly); } }}<br/><br/><br/><br/><br/>On the client:<br/><br/><br/><br/><br/><br/><br/>// Toggle between readonly and writableawait agent.call(&quot;setMyReadonly&quot;, [true]); // lockawait agent.call(&quot;setMyReadonly&quot;, [false]); // unlock<br/><br/>// Toggle between readonly and writableawait agent.call(&quot;setMyReadonly&quot;, [true]); // lockawait agent.call(&quot;setMyReadonly&quot;, [false]); // unlock<br/><br/><br/><br/><br/><br/><b>Checking status</b><br/></a><br/><br/>Use isConnectionReadonly to check a connection's current status:<br/><br/><br/><br/><br/><br/><br/>export class MyAgent extends Agent { @callable() async getPermissions() { const { connection } = getCurrentAgent(); if (connection) { return { canEdit: !this.isConnectionReadonly(connection) }; } }}<br/><br/>export class MyAgent extends Agent&lt;Env, State&gt; { @callable() async getPermissions() { const { connection } = getCurrentAgent(); if (connection) { return { canEdit: !this.isConnectionReadonly(connection) }; } }}<br/><br/><br/><br/><br/><br/><b>Handling errors on the client</b><br/></a><br/><br/>Errors surface in two ways depending on how the write was attempted:<br/><br/><b>Client-side setState()</b> — the server sends a cf_agent_state_error message. Handle it with the onStateUpdateError callback.<br/><br/><b>@callable() methods</b> — the RPC call rejects with an error. Handle it with a try/catch around agent.call().<br/><br/><br/>Note<br/><br/><br/>onStateUpdateError also fires when validateStateChange rejects a client-originated state update (with the message &quot;State update rejected&quot;). This makes the callback useful for handling any rejected state write, not just readonly errors.<br/><br/><br/><br/><br/><br/><br/><br/><br/>const agent = useAgent({ agent: &quot;MyAgent&quot;, name: &quot;instance&quot;, // Fires when client-side setState() is blocked onStateUpdateError: (error) =&gt; { setError(error); },});// Fires when a callable that writes state is blockedtry { await agent.call(&quot;updateSettings&quot;, [newSettings]);} catch (e) { setError(e instanceof Error ? e.message : String(e)); // &quot;Connection is readonly&quot;}<br/><br/>const agent = useAgent({ agent: &quot;MyAgent&quot;, name: &quot;instance&quot;, // Fires when client-side setState() is blocked onStateUpdateError: (error) =&gt; { setError(error); },});// Fires when a callable that writes state is blockedtry { await agent.call(&quot;updateSettings&quot;, [newSettings]);} catch (e) { setError(e instanceof Error ? e.message : String(e)); // &quot;Connection is readonly&quot;}<br/><br/><br/><br/><br/>To avoid showing errors in the first place, check permissions before rendering edit controls:<br/>function Editor() { const [canEdit, setCanEdit] = useState(false); const agent = useAgent({ agent: &quot;MyAgent&quot;, name: &quot;instance&quot; }); useEffect(() =&gt; { agent.call(&quot;getPermissions&quot;).then((p) =&gt; setCanEdit(p.canEdit)); }, []); return &lt;button disabled={!canEdit}&gt;{canEdit ? &quot;Edit&quot; : &quot;View Only&quot;}&lt;/button&gt;;}<br/><br/><b>API reference</b><br/></a><br/><br/><br/><b>shouldConnectionBeReadonly</b><br/></a><br/><br/>An overridable hook that determines if a connection should be marked as readonly when it connects.<br/><br/><br/><table columns="2" align="LCL"><tr><td>Parameter</td><td>Type</td><td>Description</td></tr><tr><td>connection</td><td>Connection</td><td>The connecting client</td></tr><tr><td>ctx</td><td>ConnectionContext</td><td>Contains the upgrade request</td></tr><tr><td><b>Returns</b></td><td>boolean</td><td>true to mark as readonly</td></tr></table><br/><br/><br/>Default: returns false (all connections are writable).<br/><br/><br/><b>setConnectionReadonly</b><br/></a><br/><br/>Mark or unmark a connection as readonly. Can be called at any time.<br/><br/><br/><table columns="2" align="LCL"><tr><td>Parameter</td><td>Type</td><td>Description</td></tr><tr><td>connection</td><td>Connection</td><td>The connection to update</td></tr><tr><td>readonly</td><td>boolean</td><td>true to make readonly (default: true)</td></tr></table><br/><br/><br/><br/><b>isConnectionReadonly</b><br/></a><br/><br/>Check if a connection is currently readonly.<br/><br/><br/><table columns="2" align="LCL"><tr><td>Parameter</td><td>Type</td><td>Description</td></tr><tr><td>connection</td><td>Connection</td><td>The connection to check</td></tr><tr><td><b>Returns</b></td><td>boolean</td><td>true if readonly</td></tr></table><br/><br/><br/><br/><b>onStateUpdateError (client)</b><br/></a><br/><br/>Callback on AgentClient and useAgent options. Called when the server rejects a state update.<br/><br/><br/><table columns="2" align="LCL"><tr><td>Parameter</td><td>Type</td><td>Description</td></tr><tr><td>error</td><td>string</td><td>Error message from the server</td></tr></table><br/><br/><br/><br/><b>Examples</b><br/></a><br/><br/><br/><b>Query parameter based access</b><br/></a><br/><br/><br/><br/><br/><br/><br/>export class DocumentAgent extends Agent { shouldConnectionBeReadonly(connection, ctx) { const url = new URL(ctx.request.url); const mode = url.searchParams.get(&quot;mode&quot;); return mode === &quot;view&quot;; }}// Client connects with readonly modeconst agent = useAgent({ agent: &quot;DocumentAgent&quot;, name: &quot;doc-123&quot;, query: { mode: &quot;view&quot; }, onStateUpdateError: (error) =&gt; { toast.error(&quot;Document is in view-only mode&quot;); },});<br/><br/>export class DocumentAgent extends Agent&lt;Env, DocumentState&gt; { shouldConnectionBeReadonly( connection: Connection, ctx: ConnectionContext, ): boolean { const url = new URL(ctx.request.url); const mode = url.searchParams.get(&quot;mode&quot;); return mode === &quot;view&quot;; }}// Client connects with readonly modeconst agent = useAgent({ agent: &quot;DocumentAgent&quot;, name: &quot;doc-123&quot;, query: { mode: &quot;view&quot; }, onStateUpdateError: (error) =&gt; { toast.error(&quot;Document is in view-only mode&quot;); },});<br/><br/><br/><br/><br/><br/><b>Role-based access control</b><br/></a><br/><br/><br/><br/><br/><br/><br/>export class CollaborativeAgent extends Agent { shouldConnectionBeReadonly(connection, ctx) { const url = new URL(ctx.request.url); const role = url.searchParams.get(&quot;role&quot;); return role === &quot;viewer&quot; || role === &quot;guest&quot;; } onConnect(connection, ctx) { const url = new URL(ctx.request.url); const userId = url.searchParams.get(&quot;userId&quot;); console.log( `User ${userId} connected (readonly: ${this.isConnectionReadonly(connection)})`, ); } @callable() async upgradeToEditor() { const { connection } = getCurrentAgent(); if (!connection) return; // Check permissions (pseudo-code) const canUpgrade = await checkUserPermissions(); if (canUpgrade) { this.setConnectionReadonly(connection, false); return { success: true }; } throw new Error(&quot;Insufficient permissions&quot;); }}<br/><br/>export class CollaborativeAgent extends Agent&lt;Env, CollabState&gt; { shouldConnectionBeReadonly( connection: Connection, ctx: ConnectionContext, ): boolean { const url = new URL(ctx.request.url); const role = url.searchParams.get(&quot;role&quot;); return role === &quot;viewer&quot; || role === &quot;guest&quot;; } onConnect(connection: Connection, ctx: ConnectionContext) { const url = new URL(ctx.request.url); const userId = url.searchParams.get(&quot;userId&quot;); console.log( `User ${userId} connected (readonly: ${this.isConnectionReadonly(connection)})`, ); } @callable() async upgradeToEditor() { const { connection } = getCurrentAgent(); if (!connection) return; // Check permissions (pseudo-code) const canUpgrade = await checkUserPermissions(); if (canUpgrade) { this.setConnectionReadonly(connection, false); return { success: true }; } throw new Error(&quot;Insufficient permissions&quot;); }}<br/><br/><br/><br/><br/><br/><b>Admin dashboard</b><br/></a><br/><br/><br/><br/><br/><br/><br/>export class MonitoringAgent extends Agent { shouldConnectionBeReadonly(connection, ctx) { const url = new URL(ctx.request.url); // Only admins can modify state return url.searchParams.get(&quot;admin&quot;<br/>…(内容过长已截断)<br/><br/>------<br/><a href="/nav">导航页</a> <a href="/proxy">打开网址</a></p></card></wml>